Search results for "display/tomasula"
Results 1 - 20 of 234
|
Page 1 of 12
|
Sorted by: Date | Sort by: Relevance
|
Results per-page: 10 | 20 | 50 | All
|
Hazel Smith’s latest volume of poems, Ecliptical, engages us in several ways. Attractively produced in both print and electronic formats, the book offers a journey through linguistic, sonic, and visual worlds. The title evokes the ecliptic plane, “the imaginary plane containing the Earth’s orbit around the sun”. For the Earth-bound watcher, in the course of a year, “the sun’s apparent path through the sky lies in this plane” (nasa. gov). The poet’s project is to propel earthly dwellers on paths we cannot immediately discern but must help to carve out. Our role is defined in one of the “bullet point” […]
I’m nothing. I’ll always be nothing. I can’t want to be something. But I have in me all the dreams of the world. -Álvaro de Campos, from “Tobacco Shop” (1928), All translations of Pessoa by Richard Zenith. To create, I’ve destroyed myself. I’ve so externalized myself on the inside that I don’t exist there except externally. I’m the naked stage where various actors act out various plays. -Vicente Guedes, from the Book of Disquiet (text 299, c. 1918). I’ve made myself into the character of a book, a life one reads. Whatever I feel is felt (against my will) so […]
Part 1: Introduction In Ecological Poetics, or Wallace Stevens’s Birds (Chicago, 2020), Cary Wolfe offers a deeply probing and densely theoretical engagement with the poetry of Wallace Stevens. The thesis of this project is deceptively simple: in it, Wolfe asserts that Stevens is an ecological poet. Those familiar with Stevens’s poetry might be tempted to assume that this is because of Stevens’s affinity for describing in detail features of the natural world, including birds, landscapes both domestic and wild, and other attributes commonly associated with an environmental sensibility (however many things this capacious term might mean). Those more familiar with […]
Victory Garden 2022, one of the latest web reconstructions of e-literary classics made by the Electronic Literature Lab, delivers a promise of yet another 20 years of exploration of this vast hypertext. Created in Storyspace and originally published in 1993 by Eastgate Systems, Stuart Moulthrop’s hypertext fiction achieved a status of a unique, literary evergreen, a wide ranging digital ouvre. The dense network of interconnected text spaces (993 lexias and over 2800 links) delivered an abundance of divergent stories that run in parallel or, sometimes, in contradiction to each other. Add to this some blind alleys and “secret” spaces, and […]
Steve Tomasula’s robust new anthology delivers its readers a dazzling variety of aesthetic artifacts, as the list after the title’s colon suggests. The diversity across its 500+ pages and 14+ hours of online content separates Conceptualisms from collections of a more mainstream bent. He has gathered online animations, recorded performances, and interactive platforms along with experimental works of fiction, essays, and poetry; in the collection’s last section, we see a transcript, a legal summary, a grant proposal, and a contract, all of which Tomasula argues can be classed as literature (while also proposing that the entries raise the question of […]
Vernacular digital expression is the flux of signs that make up everyday networked life: the memes, selfies, bots, loops, emojis, profiles, webcam backgrounds, email signatures and everything else. Unlike what was once called “folk art” in pre-digital cultures, vernacular digital culture will always be intimately connected with the technology companies and network infrastructure that allow digital communication to occur. The types of platforms and tools determine the types of computational and multimedia writing that takes place. “Vernacular” is appropriated here as a more generic term for the delocalized forms of everyday internet expression. In his 1981 Shadow Work, the countercultural […]
This special gathering collects reflections of the Critical Code Studies Working Group 2020 (CCSWG ‘20), a biannual meeting to explore the intersections of humanistic inquiry and computer code studies. Coordinated by Mark Marino (USC), Jeremy Douglass (UCSB), and Zach Mann (USC), the 2020 Working Group was held online from January 20 to February 3. It brought together more than 150 participants from around the world to share ideas, populating dozens of discussion threads with hundreds of comments, critiques, and critical readings. The need to attend to code could not be more urgent. Code exerts a regulatory effect over society and […]
Main thread: http://wg20.criticalcodestudies.com/index.php?p=/discussion/70/week-2-indigenous-programming-main-thread Despite being taught around the world, programming languages are written primarily in English. Why is English our default? While an increase in support for the international text encoding standard Unicode has allowed developers to create computing languages in their native tongues, their widespread adoption is far from the norm. In Week Two of the Critical Code Studies Working Group, Dr. Jon Corbett (a Cree/Saulteaux Métis media artist, computer programmer, and sessional faculty at the University of British Columbia), Dr. Outi Laiti (a Sámi Associate Researcher at the University of Helsinki’s Indigenous Studies program and project manager at […]
Software as Literature In 2006 Mark Marino released his Critical Code Studies Manifesto. This essay laid the groundwork for a recognized field of Critical Code Study: reading code as a work of literature. Everything involved in creating software, the code, the comments, the repository commit messages, the data structures, can be objects of interpretation. I am writing this in the middle of the COVID-19 pandemic, unemployment is high, but people are hiring COBOL developers. The unemployment insurance machines are in COBOL, and they are breaking. There are technical reasons why these systems are failing. What else will we find? From […]
When I first proposed this paper, I had wanted this to be a closer analysis of learning management systems and their abilities and shortcomings in encouraging non-programming students to engage with code in critical and literary ways. But, as it so often does at the end of term, the grading took its toll. Indeed, this is particularly true for me as an adjunct instructor juggling the grading for more students than I care to admit while preparing for the next term to begin. So, this paper is in some ways less of an analysis of the platforms at play, and […]
I have frequently spoken of word and image as viruses or as acting as viruses, and this is not an allegorical comparison. -William S. Burroughs If the computer virus is a technological phenomenon cloaked in the metaphor of biology, emerging infectious diseases are a biological phenomenon cloaked in the technological paradigm. As with computer viruses, emerging infectious diseases constitute an example of a_ counterprotocol phenomenon. Alexander Galloway and Eugene Thacker, The Exploit Linguistic Inflections In Plague and the Athenian Imagination (2007), Robin Mitchell-Boyask considers the hypothesis of the Athens Plague being responsible for changes in the ways Greek tragedies came to […]
The terms “making” and “building” have circulated for some years in the field of Digital Humanities (see Drucker 2009; Svensson 2010; Stephen and Rockwell 2012; Klein 2017; Endres 2017). These terms indicate empirical and pragmatic approaches and have brought a paradigm shift in the graphic tools and digital technologies used for visualization. These approaches in the humanities deploy the information and innovative visualizations to reinforce and supplement the conventional hermeneutics. This transformation is underpinned by interdisciplinary and transdisciplinary collaboration and brings together a range of stakeholders and experts from different fields such as writers, artists, researchers, and the public. Scholars […]
It is often said that our relationship with time has changed in recent years. New Management strategies mean that employees feel themselves subjected to ever increasing urgency and stress. FOMO, the fear of missing out is a phenomenon inherently linked to the digital environment and its constant flow of information. The Covid-19 crisis has no doubt accentuated this tendency, with its injunction to stay connected and respond immediately to digital notifications and solicitations on a 24/7 basis. According to Paul Ricoeur (1984), “Time becomes human to the extent that it is articulated through a narrative mode, and narrative attains its […]
This paper aims to reflect on two labels that have been used to define sets of artifacts born out of the same context but evoking different connotations. I refer to the terms “post-digital” and “post-internet”. Both terms allude to a post-stage, a leap that announces a cultural shift, perceived by artists but difficult to pinpoint and demarcate with precision, a prefix that might refer to ‘after’ (chronologically) as well as ‘beyond’ (spatially); often used to highlight that what has been superseded is the novelty and exceptionality of the internet and digital technology. Actually, these terms address the fact that digital […]
Introduction Recent advances in machine learning provide new opportunities for the exploration of creative, interactive works based around generative text. This paper compares two such works, AI Dungeon (Walton, 2019) and Project December (Rohrer, 2020a), both of which are built on the same artificial intelligence (AI) platforms, OpenAI’s GPT-2 and GPT-3. In AI Dungeon, the player can choose from several predetermined worlds, each of which provide a starting point for the story generation. However, while interacting with the system within this world, the player can stop, edit, modify, and retry each utterance, allowing the player to iteratively “sculpt” the AI’s […]
Since its consolidation in the late 1940s, cybernetics has been the primary locus for defining the posthuman as a comingling of computational devices, cyborg amalgamations, and AI entities. At the same time, in its development to the present moment, other lines of cybernetics have performed a series of self-reflections, generating cogent conceptual and philosophical responses to their original technoscientific premises. That process has endowed contemporary systems theory with a range of important differentiations. Foremost among these is the distinction between first-order and second-order cybernetics. First-order cybernetics maintains traditional scientificity in its stance of objective detachment toward the systems it designs […]
What does it mean to be post? In a time of countless movements of post-[x], the value of the prefix itself becomes of interest: what happens to a concept when we turn it into a ‘posterity’? In the light of recent discussions surrounding post-humanism within electronic literature (cf. Literary and Aesthetic Posthumanism), as well as the questions surrounding post(?)-pandemic platforms discussed at the 2021 ELO Conference (cf. ELO 2021), it seems that we are far from being post-post, and the prefix continuously returns in different forms to allow us to discuss ongoing, multidirectional, and complex changes with a sense of […]
Computer games, programming, and hacking have been linked since the nascent years of computing. WarGames, a film about computer games, programming, and hacking, was released in the summer of 1983, at the tail-end of the Golden Age of Video Games when early arcade and home video games were at the height of popularity. The film’s viewers in 1983 would have been acquainted with computer games like Space Invaders (1978), a shooter game with a striking soundtrack and bit-mapped graphics, and Zork (1980), an adventure game in which the user navigates a maze via text-based interactions with the program. When the […]
This paper follows the threads of speculative interfaces through electronic literature and the digital humanities, arguing not only that the speculative interface is a key attribute of electronic literature, but also that speculative interfaces are an important methodology in the digital humanities. I will discuss the interfaces of three works of electronic literature, each written decades apart: Christopher Strachey’s M.U.C. Love Letter Generator (1952), Michael Joyce’s afternoon: a story (1990) and Kate Pullinger’s Breathe (2018). Each of these creates a new, speculative interface: Strachey programmed a mainframe computer to generate love letters, Joyce pioneered hypertext fiction, and Pullinger created a […]
Pharmacological Design So you have realized, or admitted to yourself, that digital media really have reformatted your mind. You feel ill at ease in those few moments when you do not have your smartphone. You have a stack of books on your bedside table; if they are not dusty already, they soon will be. But the phone in your hand is also a book, after a fashion—an unending book that seems to adapt to your desires. “You” in the preceding paragraph is in fact me. With effort and the proper conditions, I can still find myself in a sustained state […]