Eric Zimmerman

Eric Zimmerman is a game designer who has been working in the game industry for more than twelve years. He is the co-founder, with Peter Lee, of gameLab, a game development company based in New York City that creates experimental games on and off the computer, including BLiX, Arcadia, and Diner Dash. Eric is also the co-creator with Word.com of SiSSYFiGHT 2000. He has taught courses at MIT, New York University, and Parsons School of Design. Eric has lectured and published extensively about game design and game culture and is the co-author, with Katie Salen, of Rules of Play: Game Design Fundamentals (MIT Press, 2004) and The Game Design Reader: A Rules of Play Anthology (MIT Press, 2006), as well as the co-editor, with Amy Scholder, of RE:PLAY: Game Design and Game Culture (Peter Lang Press, 2004).

Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden

2008-01-22

Eric Zimmerman describes his interactive paper book as “an inverted exquisite corpse,” and although a digital version of the book would be easy to produce, he argues that an electronic edition would not produce as meaningful an experience as the printed volume.

Eric Zimmerman's response

2004-01-08

Eric Zimmerman modifies Gonzalo Frasca’s game strategy with a strategic patch.

Eric Zimmerman responds in turn

2004-01-11

A reply from game designer Eric Zimmerman that is receptive to multiple viewpoints, non-design or otherwise.

Narrative, Interactivity, Play, and Games

2004-07-07

Eric Zimmerman whips “four naughty concepts” into disciplinary shape.