Jonathan Tweet explains how, unlike highly narratively structured games such as The Call of Cthulhu, the free-form, character-focused Everway includes a matrix that allows for the creation of coherent characters and productively constrains the otherwise open-ended game-play.
Author: Jonathan Tweet
Jonathan Tweet has designed and developed role-playing games, trading card games, and miniature games. He has self-published, freelanced, and worked as a salaried game designer. He published Everway in 1995 as an employee of Wizards of the Coast, where he still works. His highest-profile project was leading the design of Dungeons & Dragons, 3rd Edition (Wizards of the Coast, 2000).