Lee Sheldon describes his playable adaptation of Agatha Christie’s And Then There Were None, which relies on his invention of a “suspicion meter” to quantify and track the player’s interaction with - and assessments of - NPCs (non-player characters).
Author: Lee Sheldon
Lee Sheldon has written and designed eighteen video games, including The Riddle of Master Lu and Agatha Christie's Murder on the Orient Express, and is the author of the book Character Development and Storytelling for Games. Before his career in video games, Lee was an award-winning writer/producer for over 200 TV shows, including Star Trek: The Next Generation and Charlie's Angels, and was head writer of the daytime serial Edge of Night. His first mystery novel, Impossible Bliss, was re-issued in 2004. He is currently designing his third Agatha Christie game, writing a new storytelling project for the Nintendo Wii, and teaching game design and screenwriting at Indiana University.