Considering hypertext as a subset of cybertexts, Markku Eskelinen offers seven examples of how to implement Espen Aarseth’s seven-fold typology.
Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.
Eskelinen can’t be bothered to answer his critics.
Sidebar images, “From Work to Play: Molecular Culture in the Time of Deadly Games.”
Even orienteering is of greater use to game designers than narratology, claims Marrku Eskelinen, heading towards an area free from stories once more.
Markku Eskelinen reiterates the bounds of ludology.