Markku Eskelinen

Cybertext Theory: What An English Professor Should Know Before Trying

2001-02-01

Considering hypertext as a subset of cybertexts, Markku Eskelinen offers seven examples of how to implement Espen Aarseth’s seven-fold typology.

Towards Computer Game Studies

2004-05-22

Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.

Eskelinen responds in turn

2004-05-23

Eskelinen can’t be bothered to answer his critics.

Towards Computer Game Studies (sidebar)

2004-05-19

Sidebar images, “From Work to Play: Molecular Culture in the Time of Deadly Games.”

Markku Eskelinen's response

2004-01-09

Even orienteering is of greater use to game designers than narratology, claims Marrku Eskelinen, heading towards an area free from stories once more.

Markku Eskelinen's response to Julian Raul Kucklich

2004-10-19

Markku Eskelinen reiterates the bounds of ludology.