Search results for "display/tomasula"

Results 201 - 249 of 249 Page 5 of 5
Sorted by: Date | Sort by: Relevance Results per-page: 10 | 20 | 50 | All

Notes from the Middleground: On Ben Marcus, Jonathan Franzen, and the Contemporary Fiction Combine

I. Rising action If Ben Marcus’ well-meaning defense of experimental/innovative/slipsteam/anti-didactic/non-simple/counter-discursive/et al. writing becomes the end-point for our post-millennial discussion of the William Gaddis’, the William Burroughs’, the Kathy Acker’s, not to mention the Kass Fleisher’s, the Lance Olsen’s, the Steve Tomasula’s, and the more than 100 other writers, artists and purveyors of pro-language, pro-innovation who participated in the second &NOW conference at Lake Forest College in early April 2006,The conference is reviewed by participant-observer Ted Pelton, publisher of Starcherone Books. then the terms of this debate may have inadvertently become as effective as a good ol’ red state/blue state hootenanny. […]
Read more » Notes from the Middleground: On Ben Marcus, Jonathan Franzen, and the Contemporary Fiction Combine

Long Talking Bad Conditions Illinois Blues: A Report on &Now, A Festival of Innovative Writing and Art

I been to Chicago and I been to Detroit But I never had a good time till I got up in Illinois – Skip James, “Illinois Blues” Chicago Self-Portrait You are watching me, runny nose and throbbing headache, wheel an 80-lb. suitcase (for which United Airlines charged me a $25 overweight fee on the flight from Buffalo – still cheaper and more trustworthy than shipping) down Halsted Avenue in Chicago on a brisk sunny April Tuesday morning. The suitcase is freighted with books, and the books freighted with just about every spare moment I’ve had from my college teaching job […]
Read more » Long Talking Bad Conditions Illinois Blues: A Report on &Now, A Festival of Innovative Writing and Art

The Eternal Hourglass of Existence

Knowing no more about the book than its title, Nietzsche’s Kisses, this work of fiction triggered in me an association to a line that must have been in my unconsciousness for years, a remainder of a lasting, difficult relationship with the dead man who wrote it: “Der beste Autor wird der sein, welcher sich schämt, Schriftsteller zu werden.” The best author will be the one who is ashamed to become a writer. Professional writer, that is, and writer of fiction – the loose translation above misses the finer meanings of Schriftsteller, especially as they are opposed to the less technical […]

Critical Code Studies

“Hello World” is one of the first programs that computer scientists write in a programming language. The program, usually only a few lines of code, causes the computer to output a greeting, as if it were speaking. The Lisp (List Processing language) version of such a program, for example, looks like this: (DEFUN HELLO-WORLD () (PRINT (LIST ‘HELLO ‘WORLD))) DEFUN defines the function HELLO-WORLD (with no set arguments). The computer as a result will speak its greeting to the world in our natural language. What could be a more appropriate language for this activity than Lisp, a family of algebraic […]

The Way We Live Now, What is to be Done?

The sites referenced by McGann appear under the ebr ‘enfolded thread,’ which was established at the time this essay was published. This paper was presented at the University of Chicago on Friday, 23 April 2004. Late in the 19th century, Matthew Arnold looked to France as a model for a salutary “Influence of Academies” on culture in general. Twenty-five years ago Arnold’s academic inheritors appeared to be living the realization of his hope. But then came the crash. Humanities scholarship and education has been a holy mess for some time. Looking at the way we live now in the academy, […]

Seeing the novel in the 21st Century

Steve Tomasula’s latest book, The Book of Portraiture, published by FC2, continues his project, begun with VAS and IN & OZ, to reshape the novel to accommodate technology, artistic, social, and sexual history. The Book of Portraiture is a cunning reply to the historicity that demands a response. Using the formal innovations of postmodernism with a naturalistic treatment of historical conditions, Tomasula has composed a nearly comprehensive text that shows us the stakes of making art in the 21st Century. The novel is composed of five chapters that are as much thesis as plot, from the first, which narrates the […]

Geek Love Is All You Need

Steven Shaviro reviews Shelley Jackson’s Half Life, the first print-based novel by a pioneering hypertextualist. Shelley Jackson’s Half Life is a dazzling and amazing book – the first print novel by the author of the hypertext fictions Patchwork Girl and My Body, the short story collection The Melancholy of Anatomy, and the short story “Skin,” which is being tattooed one word at a time on the skin of volunteers. Half Life is ostensibly, or overtly, about a pair of conjoined twins, Nora and Blanche Olney, who have separate heads but share a single torso and set of limbs. “Twofers,” as […]

Plagiarism, Creativity, and the Communal Politics of Renewal

Collage and cutup are ways of interrupting the continuity of the controlling discourse – mosaic is a way of renewing discourse. Mosaic: new tiles, old fragments, odd scraps remix. Out of remnants new design. Continuous not discontinuous (Sukenick, “In My Own Recognizance”) I “The best way to consider originality,” Edward Said provocatively argues in The World, the Text, and the Critic is “to look not for first instances of a phenomenon, but rather to see duplication, parallelism, symmetry, parody, repetition, echoes of it… The writer thinks less of writing originally, and more of rewriting.” And he goes on to conclude: […]
Read more » Plagiarism, Creativity, and the Communal Politics of Renewal

Perloff on Pedagogical Process: Reading as Learning

I’ve been reading Marjorie Perloff’s criticism, and putting it to use in my own, for many years now. She remains one of the few critics not also a poet who demonstrates a consistent understanding of the new, innovative, avant-garde (or choose your term) poetries while working from a historically solid understanding of 20th century literature, indeed the whole modernist ‘heave’ as Pound might have put it. Differentials, her new collection of essays, adds some new names and works, returns to others, and, despite containing essays written for a wide variety of occasions, seeks to make some specific arguments concerning the […]
Read more » Perloff on Pedagogical Process: Reading as Learning

Letters That Matter: The Electronic Literature Collection Volume 1

John Zuern considers the significance of the first volume of ELO’s Electronic Literature Collection for the future of electronic arts. “What are letters?” Nell, the young heroine of Neal Stephenson’s The Diamond Age, poses this question to her older brother Harv in response to his explanation that the letters “MC” are an abbreviation for “Matter Compiler,” a household device that in the novel’s nanotech-saturated world assembles consumer goods on demand from their molecular components. The children are examining the MC’s interface, made up primarily of a scrollable menu of animated icons, “mediaglyphics,” that represent the available products. It is only […]
Read more » Letters That Matter: The Electronic Literature Collection Volume 1

Electronic Literature circa WWW (and Before)

The Electronic Literature Collection Vol. 1 is essentially the first major anthology of contemporary digital writing, and there are few things not to appreciate about it. Sixty varied and highly refined works are included, produced by artists who have been practitioners for many years. A viewer who is not open to participating in explorative, often abstract works, may not like or be able to appreciate the content, and surely there are high-quality works that are not included (as in any literary anthology), but the material gathered here could hardly be more representative of what is happening in various digital genres […]

How to Think (with) Thinkertoys: Electronic Literature Collection, Volume 1

Adalaide Morris considers ‘tutor texts’ in the Electronic Literature Collection and, in doing so, articulates a poetics for the emerging field of e-lit. Instead of fulfilling Ted Nelson’s dream of ‘computer lib,’ the most compelling entries in the Collection emphasize the continuing necessity of writing under constraint. When the revolution turns out to be, not a liberation from a culture of control but its transformation, practices long familiar to experimental poets in print become generalized throughout new media and their panoply of ‘thinkertoys.’ “Our greatest problems,” Ted Nelson declared in his 1974 back-to-back double tract Computer Lib / Dream Machines, […]
Read more » How to Think (with) Thinkertoys: Electronic Literature Collection, Volume 1

The Death of a Beautiful Woman: Christopher Nolan’s Idea of Form

In a reading of Christopher Nolan’s films (with and against texts by Poe, Wittgenstein, Searle, and Derrida), Walter Benn Michaels examines the autonomy of the work of art. 1 accidentally on purpose Christopher Nolan’s movie Insomnia is a remake of a Norwegian movie (directed by Erik Skjoldbjaerg) and, although the two movies are very much alike (as Nolan says, they have “almost the exact same plot and situations” [Prestigiacomo]), they differ in at least one important way. Both involve a senior detective and his junior partner being sent far north (from Sweden to Northern Norway in the original, from L.A. […]
Read more » The Death of a Beautiful Woman: Christopher Nolan’s Idea of Form

The Database, the Interface, and the Hypertext: A Reading of Strickland’s V

Reading Stephanie Strickland’s V: Losing L’una/WaveSon.nets/Vniverse, Jaishree Odin explores the implications of the paradigm shift from modernity to postmodernity for our understanding of reading, writing and living. The uniqueness of a new-media work is the mobility of its elements, present as binary code in computer, yet capable of being mobilized into action through user interaction or through programming. Many new media works make full use of multiple functionalities of current software applications, bringing to light in unique ways the effect a well-designed interface can have on the meaning-making process. How do we read these digital texts that mutate with the […]
Read more » The Database, the Interface, and the Hypertext: A Reading of Strickland’s V

Structure and Meaning in Role-Playing Game Design

1. Introduction Every role-playing game takes place in a fictional world – a setting. In a session of play, players typically generate more information about the setting than they find in the canonical game materials. They may also create new rules or change canonical rules and setting elements to suit their tastes. Even if they use the game material without modifications, they choose how to assign importance to the various rules and setting elements. Players often extrapolate connections between small details in the provided world. This creates content that they consider implicit to the canonical game. Other groups may possess […]
Read more » Structure and Meaning in Role-Playing Game Design

Writing Façade: A Case Study in Procedural Authorship

1. Introduction The essence of the computer as a representational medium is procedurality – the ability of the computer to engage in arbitrary mechanical processes to which observers can ascribe meaning. Computers do, of course, participate in the production of imagery, support communication between people via the mediation of long-distance signals, control electromechanical devices, and support the storage and interlinking of large quantities of human-readable data. Many tools are available that allow users to engage these various capacities of the computer, such as image manipulation or Web page authoring, without requiring users to think procedurally. But it is precisely the […]
Read more » Writing Façade: A Case Study in Procedural Authorship

Editors’ Introduction to “Computational Fictions”

Editors Pat Harrigan and Noah Wardrip-Fruin introduce the essays of the “Computational Fictions” section of Second Person, focusing on the conversion of human ludic interaction into computational processes – a necessary condition for computer games. Editors’ Introduction to “Computational Fictions” What makes computer games different from other games? What makes Pong different from tennis, video poker different from traditional poker, or one of EA’s Lord of the Rings computer role-playing games different from Dungeons & Dragons? Of course, the differences are many, when considering particular games – for example, whether referees are employed, cards are used, or hard cover rulebooks […]
Read more » Editors’ Introduction to “Computational Fictions”

Pax, Writing, and Change

1. These brief notes are offered in place of something longer and more fully considered, for which there will probably never be time. These days, reflection is a luxury in most working lives, and it comes particularly dear for those who work in cybertext, which can claim neither the high-cultural entitlements of literature nor the market appeal of video games, but subsists on the margins of those worlds, among others. Most who move in this edgy space are amateurs, obsessives, and/or academics, people driven by, if not to, distraction. We are always “of two minds,” as Michael Joyce (1975) put […]

On Soft Cinema: Mission to Earth

Cinema and Software The twentieth-century cinema “machine” was born at the intersection of the two key technologies of the industrial era: the engine that drives movement and the electricity that powers it. While an engine moves film inside the projector at uniform speed, the electric bulb makes possible the projection of the film image on the screen. The use of an engine makes the cinema machine similar to an industrial factory organized around an assembly line. A factory produces identical objects that are coming from the assembly line at regular intervals. Similarly, a film projector spits out images, all the […]

Middle Spaces: Media and the Ethics of Infinitely Demanding

The novel has long been associated with ethics. This link goes back to F.R. Leavis, but Andrew Gibson has shown that this tradition is alive and well today not only in the work of humanist critics like Wayne Booth, but among postmodernists like Richard Rorty and J. Hillis Miller. One way to interrogate Simon Critchley’s theory of ethics and political resistance in Infinitely Demanding is to set it alongside of contemporary novels and to ask how they respond differently to the same cultural moment. It isn’t hard to see Critchley’s book as a response to the bleak political moment in […]
Read more » Middle Spaces: Media and the Ethics of Infinitely Demanding

The Puppet Master Problem: Design for Real-World, Mission-Based Gaming

When gamers interact with their environments . . . probing often takes the form of seeking out the limits of the situation, the points at which the illusion of reality breaks down, and you can sense that it’s all just a bunch of algorithms behind the curtain. – Steven Johnson, Everything Bad Is Good for You Puppet master: An individual working “behind the curtain” to control the game. – Sean Stacey, “The Unfiction Glossary” In early August 2004, the alternate reality game I Love Bees gave its online players, over 600,000 in number, their first real-world mission. On a Web […]
Read more » The Puppet Master Problem: Design for Real-World, Mission-Based Gaming

On A Measure for Marriage

In the summer of 2004, I was approached by my friend Greg Moccia with a unique task: to design a live-action role-playing event at which he could propose to his girlfriend. The resulting game was A Measure for Marriage, a one-session LARP in which players took the roles of nobles and attendants as they attempted to find romance, thwart villainy, and restore true love in an improvised Shakespearean comedy. Of course, designing a LARP about romance that must end with a real proposal is a daunting task, and the success of A Measure for Marriage was a result of careful […]

Video Games Go to Washington: The Story Behind The Howard Dean for Iowa Game

On December 16, 2003, popular Web magazine Slate published an article by journalist and author Steven Johnson (2003). Reviewing simulation games that engage problems of social organization, Johnson posed a question: “The [2004] U.S. presidential campaign may be the first true election of the digital age, but it’s still missing one key ingredient. Where is the video-game version of Campaign 2004?” Upon reading this article, we smiled at its perfect timing: at that very moment we were developing The Howard Dean for Iowa Game, the first official video game ever commissioned in the history of U.S. Presidential elections. Former Vermont […]
Read more » Video Games Go to Washington: The Story Behind The Howard Dean for Iowa Game

Eliza Redux

Eliza Redux Then The first manifestation of Eliza Redux The title for this film has now been changed to The Veils of Transference to differentiate it from the online Eliza Redux. was a pre-scripted film produced in 2001 depicting a twenty-minute psychoanalytic session between a robot and a human, during which the robot and human switch back and forth in their roles as analyst and analysand; and in the end, it is the robot, in its role as a patient, that has a “baring of the soul” cathartic experience. The robot-actor in this case was essentially a puppet; its locomotion, […]

Tape for the Turn of the Year: Conversations with and about Daniel Wenk

This essay-narrative originally appeared in a catalogue published by Eastwick Art Gallery in Chicago, and it was also included in ebr 11. FRIDAY EVENING, January 1999 Gold Star, 10:30. Two draft beers, DAB ($7.00 with tip). Daniel agrees that an interview would be better than an essay. He wants a text that will be unlike all the other catalogue texts. During the past few days, he’s been reading my copy of Gregory Bateson’s Steps to an Ecology of Mind. Could we do something along the lines of a metalogue? Daniel asks if I know whether, on the Internet, he might […]
Read more » Tape for the Turn of the Year: Conversations with and about Daniel Wenk

On an Unhuman Earth

“Why shouldn’t Wordsworth be read through Whitehead? Why shouldn’t the canon of Romantic poetry be read alongside the inscription technologies of cartography or tour guides?” Eugene Thacker’s challenge to the recent compartmentalization of academic literary studies is inspired by a reading of Ron Broglio’s book, Technologies of the Picturesque. For Thacker, as for Broglio, literary Romanticism and phenomenological reflection are not the only unifying forces against the dissolution of the technological subject. It is often said that humanities departments in the States – and especially English literature departments – have turned away from theoretical reflection towards historical, sociological, and even […]

Locating the Literary in New Media

Only in North American academia would the first three titles listed above have appeared before the fourth. Only here would “culture” be the first thing literary scholars think of writing about when confronted with a transformation in the material media of our own practice. Works of literature are cited in these first three books, occasionally as participants in the transformation but more often as casualties or, at best, as well-crafted, all-too-human expressions of what it feels like to live through the transformation. Race in Thomas Foster and Martin Kevorkian, gender in N. Katherine Hayles, and class in all three are […]

A Language of the Ordinary, or the eLEET?

“If every link is a next, every memory is a was.” – Michael Joyce, Othermindedness Michael Joyce tends to avoid overstatement or overemphasis, and nowhere is this more true than in his characterizations of the World Wide Web. The Web – which he refers to as something that “our culture has slipped on … like a lonely guy slips on a T-shirt from the Hard Rock Cafe” (Othermindedness 52) – underwhelms him. A more expansive collection of these characterizations, many taken – in the true spirit of surfing and sampling – out of context, would include the WWW as something […]

Intensifying Affect

For Nick Spencer, January 28, 1966 – July 18, 2008 – In Friendship 1. Discussions of the history of 20th- and 21st-century critical thought often proceed by delineating an itinerary of schools (new criticism, structuralism, poststructuralism, new historicism, new materialism, neo-formalism, etc.) and ‘turns’: the linguistic turn, the religious turn, the ethical turn, the ontological turn, the spatial turn, the rhetorical turn, the medial turn, and of late the so-called ‘affective turn’.Of these phrases, perhaps the one that caught on the least is that of the ‘medial turn’. See, however, Joseph Tabbi’s essay “The Medial Turn” for a lucid exposition. […]

Strange Sympathies: Horizons of Media Theory in America and Germany

This paper was presented at the annual meeting of the Deutsche Gesellschaft für Amerikastudien in Göttingen, Germany, 10 June 2006. A slightly different version was published as “Strange Sympathies: Horizons of German and American Media Theory.” American Studies as Media Studies. Ed. Frank Kelleter and Daniel Stein. Heidelberg: Winter, 2008. 3-23. I In linking a national civilization (America) with media, this conference suggests a road less traveled in media studies. Media studies as a field has generally taken three main forms. One is textual and interpretive: to read and figure out what is taking place, for example, in The Sopranos. […]
Read more » Strange Sympathies: Horizons of Media Theory in America and Germany

Charles Darwin: Conservative Messiah? On Joseph Carroll’s Literary Darwinism

The legacy of Charles Darwin remains as vexed as ever. In my part of the States, a debate over Darwin is played out on the backs of cars. To signify their theological commitments, some affix plastic silhouettes of fish to their bumpers or trunks. Sometimes the point is driven home by placing the name “Jesus” inside the fish. The occasional secularist joker lampoons these logos with a parodic variation that gives the fish tiny feet and a little smile. These turn it into a lizard, presumably from the Galapagos Islands, and often the point is made explicit by inscribing “Darwin” […]
Read more » Charles Darwin: Conservative Messiah? On Joseph Carroll’s Literary Darwinism

Ping Poetics

Sandy Baldwin investigates the manner in which a computer “ping trace” can be classified as a form of digital poetics, and discusses the underlying symbolic practices of both poesis and poetics that encompass coding and computation. An earlier version of this essay was given at the 2008 Electronic Literature Conference in Vancouver, WA. Thanks to all who listened and commented. “Only the imagination is real.” William Carlos Williams Hello Baghdad. Hosts are open, packets receiving. I’m in Iraq in milliseconds. But the DoD turns me back, their firewall refusing to echo, ending my request. I tell you the net is […]

Ebooks, Libraries, and Feelies

Suddenly, reading has the become subject of broad public excitement and debate – sprinkled as it’s been with the magic pixie dust of consumer electronics marketing. How will we read in the future when books, like every other type of media, have become fully digital? Not a day passes, it seems, when some new ebook reader is announced. This month at the Consumer Electronics Show, Steve Ballmer made his pitch for Windows-based tablet computers by demonstrating their ability to run a Kindle ebook reader. What a strange moment, when books are the hot topic of electronics marketing. Electronics companies, reviewers, […]

Between Play and Politics: Dysfunctionality in Digital Art

Let me jump right into the heart of my topic, by presenting two examples. The first, Image Fugurator, a project by Julius von Bismarck which won the Prize Ars Electronica 2008 in the category Interactive Art at the Cyberarts Festival in Linz, Austria, inverts the functioning of a regular camera. Whereas in a normal camera the light projected by objects is captured unto film, with Image Fugurator, an image stored on film within the camera is briefly projected onto the external world when the flash goes on. The whole process is triggered when the camera senses other flashes in the […]
Read more » Between Play and Politics: Dysfunctionality in Digital Art

Computers, Cut-ups, and Combinatory Volvelles

In this piece – part introduction, part artist’s statement – Whitney Anne Trettien reflects on her “combinatory” approach to the history of “text-generating mechanisms.” Author’s note: Each piece of writing reconfigures its object historically; the following is no exception. Part introduction and part artist’s statement, this essay reflects upon the historical methodologies I pursued in producing my born-digital critical archaeology of text-generating mechanisms – a work of criticism that, like the baroque volvelles and experimentalist cut-ups it studies, forces the reader to navigate through descriptive bits of text to combinatorially accumulate knowledge. Woven into these reflections are threads of writing […]
Read more » Computers, Cut-ups, and Combinatory Volvelles

Critical Code Studies Conference – Week One Discussion

What does it mean to apply a “critical” lens to programming code? Members of the CCS Working Group grapple with this and other foundational questions, hashing out the methods, boundaries, and stakes of a new academic field. This essay is part of a series on Critical Code Studies distilled from a six week online discussion. Editor’s note: We are pleased to present a distilled version of the lively discussion that took place in the summer of 2010 at the Critical Code Studies Working Group. Mark Marino, the organizing chair of the group, has written an introductory essay to these discussions […]
Read more » Critical Code Studies Conference – Week One Discussion

Dead Trees, or Dead Formats?

David Haeselin reviews Ted Striphas’ The Late Age of Print, which explores the crucial role of book publishing in today’s society of controlled consumption. The oft-repeated death knell for reading, Striphas argues, is the equivalent to a Fox News jeremiad on the death of American morality: it’s wholly ideological and selective. In 1929, Joseph Wharton Lippincott, the president of the National Association of Book Publishers, penned an article in Publisher’s Weekly noting a nascent trend of built-in bookcase construction in new houses, as well as ways of retrofitting older ones. Strangely enough, many customers needed “mimic books” to actually utilize […]

The Binding Problem

This review is a simultaneous publication from the current issue of American Book Review. *** A literary text is processed in the brain like any other complex stimulus: mysteriously. While particular types of sensory input tend to be processed in specific regions of the brain – the cerebellum specializes in motion perception, for example, and the amygdala and hippocampus are implicated in emotional memory – our engagement with objects and spaces is seldom, if ever, the product of a single sensory or cognitive process. The information required to carry out a task like reading a book involves parallel interactions among […]

Lydia Davis Interviews Lynne Tillman: The ebr Interview

With additional questions from Eric Dean Rasmussen and Rone Shavers, the editors, representing Electronic Book Review. Lydia Davis: Some writers I know are very unhappy writing, and some fly high. On a scale of one to ten, from agonized to elated, what were your feelings in the midst of working on American Genius, A Comedy? Lynne Tillman: I ran the gamut, from one to ten. One was my not being able to find the voice that moved it all, told it. A ten was, for instance, when I was writing the séance scene, which was so wacky I couldn’t believe […]
Read more » Lydia Davis Interviews Lynne Tillman: The ebr Interview

Critical Code Studies Conference – Week Three Discussion

In Week 3 of a six-part series, Critical Code Studies contributors spelunk the mysteries of Colossal Cave Adventure, a seminal text adventure game. Delving into close readings of the original FORTRAN code, the group plots the twisty passages linking media theory, deconstruction and philosophies of programming. Group Code Annotation: Colossal Cave Adventure According to Donald Knuth, designer of the “literate programming paradigm,” Colossal Cave Adventure is the “ur-game for computers” (Knuth 1998/2002). Because computer games have, for decades, been a point of connection between the worlds of technology (from the Greek techne, “skill”) and art (from the Latin ars artis, […]
Read more » Critical Code Studies Conference – Week Three Discussion

Skin Deep: Lynne Tillman’s American Genius, A Comedy

My parents had to have my dog put down when I was a kid. Later in life, I had a finely bred cat that went crazy and had to be destroyed. I have hemophobia which makes an ordinary blood-test an ordeal. So much I share with Helen, the narrator of Lynne Tillman’s recent novel American Genius, A Comedy. Further references will be given in the text to AGAC. No doubt there are other things we have in common, for Helen’s compulsively repetitive monologue at once invites and irritatingly repels such easy forms of identification. AGAC, of course, is a book […]
Read more » Skin Deep: Lynne Tillman’s American Genius, A Comedy

Critical Code Studies Conference – Week Four Discussion

In Week 4, Critical Code Studies contributors kept the magic alive as they discussed Wendy Hui Kyong Chun’s “On Sourcery and Source Codes,” the first chapter of her forthcoming Programmed Visions: Software and Memory. Informed by Chun’s psychoanalytic reading and her awareness of the materiality of code work, the conversation deals with fetishism, gender, genetics, and performativity in ways both abstract and tangible. Week 4 of the CCS discussion began with a reading from the first chapter of Wendy Hui Kyong Chun’s recent book, Programmed Visions: Software and Memory. We are grateful to MIT Press for allowing us to share […]
Read more » Critical Code Studies Conference – Week Four Discussion

“You are cordially invited to a / CHEMICAL WEDDING”: Metamorphiction and Experimentation in Jeff Noon’s Cobralingus

I feed too much on inward sources; I live too much with the dead. My mind is something like the ghost of an ancient, wandering about the world and trying mentally to construct it as it used to be, in spite of ruin and confusing changes. -George Eliot Art destined to live has the aspect of a truth of nature, not of some coldly worked out experimental discovery. -Eugenio Montale Let’s get it on, sugar. Let’s get it on.- Marvin Gaye In January 2001, Guardian Unlimited published Jeff Noon’s manifesto, “Post Futurism,” in which Noon laments the contemporary state of […]
Read more » “You are cordially invited to a / CHEMICAL WEDDING”: Metamorphiction and Experimentation in Jeff Noon’s Cobralingus

See the Strings: Watchmen and the Under-Language of Media

This essay was first published by The MIT Press in 2009 in the collection Third Person: Authoring and Exploring Vast Narratives, edited by Pat Harrigan and Noah Wardrip-Fruin. High Magic Comics belong to an interstitial form, occupying a privileged place between the dominant media of word and image. They are enough like long-form prose narrative for some to be known as graphic novels, and they are first cousins to storyboards, important genetic material for most films. Indeed, as Scott McCloud suggests, a comic is a bit like a film reel with a slow playback rate (8). Yet we should also […]
Read more » See the Strings: Watchmen and the Under-Language of Media

Due Diligence

The essays collected in Against the Grain were first presented in 2008 during the International Pynchon Week conference that took place in Munich, Germany. Mainly devoted to Pynchon’s seventh book, Against the Day, the collection reminds readers of the questions that any scholarship devoted to this most intertextual, allusive, encyclopedic, and thoroughly investigated writer must necessarily address: how to make an original contribution to a “Pyndustry” (to use the editor’s term [12]) that has been thriving for over thirty-five years; how to do justice, in 15-25 pages, to a novel of over 1,000 pages; how to distinguish between the casual […]

Where Are We Now?: Orienteering in the Electronic Literature Collection, Volume 2

In an increasingly monolingual, globalized world, the second volume of the Electronic Literature Collection may just offer a map of the territory. The question the reviewer, John Zuern, poses is how do we navigate this terrain going forward? Although we can now make what we write instantly available more or less everywhere in the world, every act of writing takes place somewhere, in a particular location, at a particular time, in a particular dialect of a particular language, and within the corresponding geopolitical, historical, cultural, and linguistic parameters. Moreover, every act of writing is somatically situated, exerting a strain, often […]
Read more » Where Are We Now?: Orienteering in the Electronic Literature Collection, Volume 2

“Is this for real? Is that a stupid question?”: A Review of Dennis Cooper’s The Sluts

In a 1997 interview, Dennis Cooper lamented that his novels’ formal qualities often got lost in the attention bestowed upon his extreme subject matter (qtd. Canning 309). The five-novel George Miles Cycle (Closer, Frisk, Try, Guide, Period) explores the eroticization of death amid a swirling confusion of fantasy and reality, and the sex is often as violent and graphically depicted as the murders. Cooper’s cycle presents such transgressions as queer sex, incest, pedophilia, kiddie and snuff porn with uncomfortable rigor and a brutally disengaged tone. Within them, the figure of George Miles circulates, sometimes named George, sometimes taking other names, […]
Read more » “Is this for real? Is that a stupid question?”: A Review of Dennis Cooper’s The Sluts

Gloss on Seeing the novel in the 21st Century

Ted Pelton’s review of the 2006 &Now conference discusses the history of FC2 and how Tomasula picks up the thread of the novelistic in presumably stable discourse by choosing as his subject Alan Sokal’s infamous fraudulent essay on quantum gravity in Social Text. Ted Pelton’s review of the 2006 &Now conference discusses the history of FC2 and how Tomasula picks up the thread of the novelistic in presumably stable discourse by choosing as his subject Alan Sokal’s infamous fraudulent essay on quantum gravity in Social […]
Read more » Gloss on Seeing the novel in the 21st Century

Reading Writing Space

Arriving on the literary scene in the early ’90s, Jay David Bolter’s Writing Space: The Computer, Hypertext, and the History of Writing is one of those pro-hypertext books whose earnest boosterism leaves you feeling a little embarassed. Nonetheless, Bolter’s book has recently been seen changing hands around graphic design graduate programs — I once heard it referred to as “the only interesting writing about new media.” While interesting isn’t a word I would use to describe the writing itself, the book does touch upon a central area of interest to graphic designers: the impact of technology on the material embodiment […]