janet murray
Genre Trouble
"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.
Stuart Moulthrop’s response
Stuart Moulthrop complicates the idea of self-contained games.
Moulthrop responds in turn
U.S. cybernetic pragmatisim and practical Net expertise interest Moulthrop (and his auditors) on "second thought."
Videogames of the Oppressed
Gonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."