the sims
Choosing between James Joyce and Stephen King means choosing between engagement and immersion. Or does it?
Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.
Pat Harrigan and Noah Wardrip-Fruin introduce First Person, an interactive, multi-player collaboration between ebr and the MIT Press.
Ken Perlin on a game-narrative difference that makes a difference: does agency, rather than identifiction, make characters in a game seem more real than those in novels or films?
Jane McGonigal goes mobile with a "transformational agenda" shift for Cyberdrama.