Tag: brenda laurel

Interactive Fiction

2005-04-17

Which alias best fits interactive fiction?
The nominees are:
“Story,” “Game,” “Storygame,” “Novel,” “World,”
“Literature,” “Puzzle,” “Problem,” “Riddle,” and “Machine.”
Read, and decide.

Michael Mateas responds in turn

2004-05-02

Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors’ roles in each division.

A Preliminary Poetics

2004-05-01

The builder of Façade, an “interactive story world,” Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).

StudioLab UMBRELLA

2007-05-09

Jon McKenzie, a former student of Gregory Ulmer’s, traces the relations of influence and mentorship.

Meditations on the Blip: a review

2004-10-19

Lisette Gonzales reviews a book of essays by Matthew Fuller that examines the way we are programmed by software.

Videogames of the Oppressed

2004-06-24

Gonzalo Frasca’s proposal for videogames that address “critical thinking, education, tolerance, and other trivial issues.”

Gonzalo Frasca's response

2004-05-01

Secret agency is at issue in Frasca’s response, which denies the application of Aristotle to the open-ended interactivity of gaming.

Cyberdrama

2004-05-01

Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.