Tag: cybertext

The Role of Imagination in Narrative Indie Games

2018-03-03

What binds literature, electronic literature and games is “the shaping and networking of the imagination.” Drawing on the ideas of Damasio, Walton and Sartre, Gordon Calleja looks at the synthesizing role of the imagination in narrative indie games.

Interactive Fiction

2005-04-17

Which alias best fits interactive fiction?
The nominees are:
“Story,” “Game,” “Storygame,” “Novel,” “World,”
“Literature,” “Puzzle,” “Problem,” “Riddle,” and “Machine.”
Read, and decide.

The Pleasures of Immersion and Interaction

2004-11-04

J. Yellowlees Douglas and Andrew Hargadon on the affective side of hypertexts via “schemas, scripts, and the fifth business.”

Towards Computer Game Studies

2004-05-22

Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.

Materiality and Matter and Stuff: What Electronic Texts Are Made Of

2001-10-01

Following Katherine Hayles, Matthew Kirschenbaum agrees that materiality matters.

Hypertexts and Interactives

2004-11-07

The parallels (and oppositions) between hypertext and AI are brought out in section five.

Henry Jenkins responds in turn

2004-01-09

Casting the ludology vs. narratology debate as a game in itself, Henry Jenkins brings Bible gardens and the duck-billed platypus into this defense of hybridity.

Markku Eskelinen's response

2004-01-09

Even orienteering is of greater use to game designers than narratology, claims Marrku Eskelinen, heading towards an area free from stories once more.

Ludology

2004-05-23

First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.

Positioning Hypertext in Chomsky's Hierarchy of Grammars

2003-04-08

Jim Rosenberg sends a shot of grammar straight across the bow of Nick Montfort’s controversial Cybertext review, adding volume to a volley already in progress

Pages