Tag: cybertext

2005-04-17

Interactive Fiction

Which alias best fits interactive fiction?
The nominees are:
"Story," "Game," "Storygame," "Novel," "World,"
"Literature," "Puzzle," "Problem," "Riddle," and "Machine."
Read, and decide.

2004-11-04

The Pleasures of Immersion and Interaction

J. Yellowlees Douglas and Andrew Hargadon on the affective side of hypertexts via "schemas, scripts, and the fifth business."

2004-11-07

Hypertexts and Interactives

The parallels (and oppositions) between hypertext and AI are brought out in section five.

2004-01-09

Henry Jenkins responds in turn

Casting the ludology vs. narratology debate as a game in itself, Henry Jenkins brings Bible gardens and the duck-billed platypus into this defense of hybridity.

2004-01-09

Markku Eskelinen's response

Even orienteering is of greater use to game designers than narratology, claims Marrku Eskelinen, heading towards an area free from stories once more.

2004-05-23

Ludology

First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.

2004-05-22

Towards Computer Game Studies

Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.

2003-04-08

Positioning Hypertext in Chomsky's Hierarchy of Grammars

Jim Rosenberg sends a shot of grammar straight across the bow of Nick Montfort's controversial Cybertext review, adding volume to a volley already in progress

2003-03-27

The Materiality of Technotexts

A book about books conscious of their materiality, N. Katherine Hayles' Writing Machines draws praise from Raine Koskimaa for its own media consciousness, and blame for embodied emphasis.

2003-03-28

New Media Studies

Scott Rettberg introduces 'New Media Studies': a cluster of reviews, and a term (similar in its emergence to the term 'Postmodernism').

Pages

Subscribe to RSS - cybertext