Tag: cybertext

Interactive Fiction

2005-04-17

Which alias best fits interactive fiction?
The nominees are:
“Story,” “Game,” “Storygame,” “Novel,” “World,”
“Literature,” “Puzzle,” “Problem,” “Riddle,” and “Machine.”
Read, and decide.

The Pleasures of Immersion and Interaction

2004-11-04

J. Yellowlees Douglas and Andrew Hargadon on the affective side of hypertexts via “schemas, scripts, and the fifth business.”

Towards Computer Game Studies

2004-05-22

Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.

Materiality and Matter and Stuff: What Electronic Texts Are Made Of

2001-10-01

Following Katherine Hayles, Matthew Kirschenbaum agrees that materiality matters.

Hypertexts and Interactives

2004-11-07

The parallels (and oppositions) between hypertext and AI are brought out in section five.

Henry Jenkins responds in turn

2004-01-09

Casting the ludology vs. narratology debate as a game in itself, Henry Jenkins brings Bible gardens and the duck-billed platypus into this defense of hybridity.

Markku Eskelinen's response

2004-01-09

Even orienteering is of greater use to game designers than narratology, claims Marrku Eskelinen, heading towards an area free from stories once more.

Ludology

2004-05-23

First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.

Positioning Hypertext in Chomsky's Hierarchy of Grammars

2003-04-08

Jim Rosenberg sends a shot of grammar straight across the bow of Nick Montfort’s controversial Cybertext review, adding volume to a volley already in progress

The Materiality of Technotexts

2003-03-27

A book about books conscious of their materiality, N. Katherine Hayles’ Writing Machines draws praise from Raine Koskimaa for its own media consciousness, and blame for embodied emphasis.

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