Tag: drama

2008-02-27

Fretting the Player Character

Nick Montfort argues that the contentious notion of the "player character" usefully constrains and makes possible the player's interaction with the gameworld. He considers the possibility that in interactive fiction one plays the character (like an actor plays a role) rather than playing the game.

2004-06-28

Notes Toward a More Pervasive Cyberdramaturgy

Jane McGonigal goes mobile with a "transformational agenda" shift for Cyberdrama.

2004-11-07

Mark Bernstein and Diane Greco respond in turn

Mark Bernstein and Diane Greco address "the utility question."

2004-06-24

Videogames of the Oppressed

Gonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."

2004-01-09

Jon McKenzie’s response (excerpt)

An appreciative reply that measures the incline of Henry Jenkins' middle ground.

2004-05-21

Chris Crawford's response (excerpt)

Chris Crawford adduces the algorithms of games against dramatic conventions.

2003-11-29

Richard Schechner’s response (excerpt)

Richard Schechner remembers the real-life side of interaction.

2004-05-01

Bryan Loyall’s response (excerpt)

Bryan Loyall cites expertly paced penguins in this response to Janet Murray.

2004-05-01

A Preliminary Poetics

The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).

Subscribe to RSS - drama