Tag: everquest

2004-01-10

Celia Pearce responds

Celia Pearce hits SAVE and preserves most of Jesper Juul's essay. But then "non-computer contexts" hit the screen.

2004-05-21

Genre Trouble

"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.

2004-05-01

Cyberdrama

Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.

2004-05-01

A Preliminary Poetics

The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).

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