Jane McGonigal argues that pervasive games - which involve electronic and 'real world' missions - reverse the traditional conception of the power dynamics of gaming, which has understood gamers as free agents. In contrast, according to McGonigal, designers of pervasive games exercise power over players, though their control is ultimately compromised by players' interpretive agency.
Adalaide Morris considers 'tutor texts' in the Electronic Literature Collection and, in doing so, articulates a poetics for the emerging field of e-lit. Instead of fulfilling Ted Nelson's dream of 'computer lib,' the most compelling entries in the Collection emphasize the continuing necessity of writing under constraint. When the revolution
turns out to be, not a liberation from a culture of control but its
transformation, practices long familiar to experimental poets in print become generalized throughout new media and their panoply of
One of a series of eco-critical reviews, Stephen Dougherty explores
the new ways that "matter is made to matter" in Ira Livingston's
writing on science and literature. The payoff of an ecocriticism
grounded in the materiality of language itself, can bee seen by the
strong political positioning toward the end of Dougherty's essay.
Ken Hirschkop questions whether poststructuralism and
self-referentiality offer workable alternatives to the military 'World
Target' that, according to Rey Chow, provides the framework for
knowledge production in Departments of Comparative Literary Studies.