Tag: game studies

2011-05-25

Critical Code Studies Conference - Week Three Discussion

In Week 3 of a six-part series, Critical Code Studies contributors spelunk the mysteries of Colossal Cave Adventure, a seminal text adventure game. Delving into close readings of the original FORTRAN code, the group plots the twisty passages linking media theory, deconstruction and philosophies of programming.

2011-03-18

All in the Game: The Wire, Serial Storytelling, and Procedural Logic

Jason Mittell calls David Simon's bluff: to what degree is The Wire really like a "televised novel"? To what degree is it more like a video game? Why not classify it as what it really is - a genre-spawning "masterpiece" in the medium of television.

2004-01-11

Eric Zimmerman responds in turn

A reply from game designer Eric Zimmerman that is receptive to multiple viewpoints, non-design or otherwise.

2004-01-11

Chris Crawford’s response (excerpt)

Chris Crawford considers Zimmerman's definitions.

2004-01-11

Mary Flanagan’s response (excerpt)

A recommendation for participatory, interdisciplinary articulations of action and perception from Mary Flanagan.

2004-05-20

From Work to Play

Stuart Moulthrop (re)mediates the interpretation (narrativists) vs. configuration (ludologists) debate by going macropolitical.

2004-05-23

Ludology

First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.

2003-05-21

Stuart Moulthrop's response

Stuart Moulthrop complicates the idea of self-contained games.

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