Tag: gameplay

Genre Trouble

2004-05-21

“Where is the text in chess?” asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in “interactive narrativism” and the art of simulation.

Will Wright's response (excerpt)

2004-05-01

The man behind The Sims, Will Wright, places narrative controls back in the hands of gamers.

From Game-Story to Cyberdrama (Sidebar)

2004-05-01

Game-Story set theory.

Eric Zimmerman's response

2004-01-08

Eric Zimmerman modifies Gonzalo Frasca’s game strategy with a strategic patch.

Espen Aarseth responds in turn

2004-05-21

Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.