Tag: games

2007-12-29

Emotion Engine, Take 2. Jeff Tidball Responds to the Second Person Collection as a Whole

Jeff Tidball contends that the Second Person collection deals too much with the mechanics of narrative and too little with the emotion it can evoke.

2007-12-27

From the Basement to the Basic Set: The Early Years of Dungeons & Dragons

Erik Mona takes a first step toward measuring the cultural impact of Gygax and Arneson's Dungeons & Dragons by providing a pocket history of the game's generation and evolution. Mona explains the addition of character development as a game goal - the innovation that distinguishes D&D from its predecessors, and started the role-playing revolution.

2004-10-19

Markku Eskelinen's response to Julian Raul Kucklich

Markku Eskelinen reiterates the bounds of ludology.

2004-06-24

Academic Intent

Mark Barret cautions against reinventing the wheel in this riposte to Cyberdrama and to Janet Murray's essay.

2004-04-02

Brenda Laurel's response (excerpt)

Brenda Laurel takes a turn at the rules of operation for Interactive Fiction.

2004-11-04

Henry Jenkins responds

Who says hypertext readers have more brains than gamers? Not Henry Jenkins.

2004-11-05

Stephanie Strickland responds in turn

Stephanie Strickland makes marks an intervention across the "I."

2004-07-08

Towards a Game Theory of Game

Applying games to games, Celia Pearce uses The Sims to showcase six keywords.

2004-07-09

Introduction to Game Time

Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.

2004-07-10

Game Design as Narrative Architecture

Henry Jenkins uses narrative space to distinguish between different tale-ends.

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