Which alias best fits interactive fiction?
The nominees are:
“Story,” “Game,” “Storygame,” “Novel,” “World,”
“Literature,” “Puzzle,” “Problem,” “Riddle,” and “Machine.”
Read, and decide.
An appreciative reply that measures the incline of Henry Jenkins’ middle ground.
Nick Montfort reiterates the value of multiple perspectives on, and in, New Media.
Choosing between James Joyce and Stephen King means choosing between engagement and immersion. Or does it?
It’s “Game Time.” Here in section four we see what the dynamics of time and space have to do with the games people play.
Even orienteering is of greater use to game designers than narratology, claims Marrku Eskelinen, heading towards an area free from stories once more.
Bringing the queston of ‘textuality’ into the cyberdebates, and refusing the conservative oppostion between contemplative reading and gaming, Daniel Punday argues that critics should embrace spinoff culture as a model for electronic writing.