Tag: janet murray

2004-06-24

Academic Intent

Mark Barret cautions against reinventing the wheel in this riposte to Cyberdrama and to Janet Murray's essay.

2004-06-28

Notes Toward a More Pervasive Cyberdramaturgy

Jane McGonigal goes mobile with a "transformational agenda" shift for Cyberdrama.

2005-04-17

Interactive Fiction

Which alias best fits interactive fiction?
The nominees are:
"Story," "Game," "Storygame," "Novel," "World,"
"Literature," "Puzzle," "Problem," "Riddle," and "Machine."
Read, and decide.

2004-06-24

Videogames of the Oppressed

Gonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."

2004-01-11

Celia Pearce responds in turn

Celia Pearce's position - anti-isolationist, but also anti-colonialist - derives from her understanding of "the unique properties of games themselves."

2004-05-22

Moulthrop responds in turn

U.S. cybernetic pragmatisim and practical Net expertise interest Moulthrop (and his auditors) on "second thought."

2003-05-21

Stuart Moulthrop's response

Stuart Moulthrop complicates the idea of self-contained games.

2004-05-21

Genre Trouble

"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.

2004-05-01

Gonzalo Frasca's response

Secret agency is at issue in Frasca's response, which denies the application of Aristotle to the open-ended interactivity of gaming.

2004-05-01

Bryan Loyall’s response (excerpt)

Bryan Loyall cites expertly paced penguins in this response to Janet Murray.

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