Tag: Katherine Hayles

How to Think (with) Thinkertoys: Electronic Literature Collection, Volume 1

2007-10-10

Adalaide Morris considers ‘tutor texts’ in the Electronic Literature Collection and, in doing so, articulates a poetics for the emerging field of e-lit. Instead of fulfilling Ted Nelson’s dream of ‘computer lib,’ the most compelling entries in the Collection emphasize the continuing necessity of writing under constraint. When the revolution
turns out to be, not a liberation from a culture of control but its
transformation, practices long familiar to experimental poets in print become generalized throughout new media and their panoply of
‘thinkertoys.’

The Cheshire Cat's Grin

2004-12-06

Diana Lobb responds to Katherine Hayles and ponders the ambiguities of dialogue.

The Emperor's New Clothes

2004-12-05

Diana Lobb tackles the legacy of positivism and the politics of chaotics.

Notes Toward a Proleptic History of Electronic Reading

2004-08-27

Matthew Kirschenbaum rethinks the final section of First Person in light of “five basic strategies for furthering the history of reading.”

New Readings

2005-04-20

The reader steps to the fore in the final section of First Person, reconfigured and ready for interaction.

Unusual Positions

2004-11-28

Camille Utterback exposits “embodied interaction with symbolic spaces” - the body and language of digital art.

Moving Through Me as I Move

2004-11-05

Techno-poet Stephanie Strickland surveys the digital artistic practices of her peers and presents a “paradigm for interaction.”

Simon Penny responds in turn

2004-01-08

Simon Penny recalls that the origins of the human-computer interface, politicized by a military heritage, are now explored by artist-enigineers who chaperone fragmentation and dissent.

What Remains in Liam's Going

2003-11-03

Pattern, absence, routine, return - Dave Ciccoricco mulls the shape(s) in Michael Joyce’s new paper novel, Liam’s Going

Virtuality and VRML: Software Studies After Manovich

2003-08-29

A call for (and example of) material studies of software from Matt Kirschenbaum, spurred by the Digital Arts and Culture conference, 2000.

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