Richard Schechner remembers the real-life side of interaction.
The builder of Façade, an “interactive story world,” Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Julian Raul Kucklich points out the virtues of interdisciplinarity cooperation for ludologists.
Casting the ludology vs. narratology debate as a game in itself, Henry Jenkins brings Bible gardens and the duck-billed platypus into this defense of hybridity.
“Playing with play,” John Cayley sets ludology on an even playing field with literature, but without literary scholarship’s over-reliance on ‘story,’ ‘closure,’ and ‘pleasure.’
First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.
Stuart Moulthrop complicates the idea of self-contained games.
J. Yellowlees Douglas adds more titles to Eskelinen’s catalog of limnal games.
Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors’ roles in each division.
Secret agency is at issue in Frasca’s response, which denies the application of Aristotle to the open-ended interactivity of gaming.