Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors’ roles in each division.
Richard Schechner remembers the real-life side of interaction.
The builder of Façade, an “interactive story world,” Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Julian Raul Kucklich points out the virtues of interdisciplinarity cooperation for ludologists.
Casting the ludology vs. narratology debate as a game in itself, Henry Jenkins brings Bible gardens and the duck-billed platypus into this defense of hybridity.
“Playing with play,” John Cayley sets ludology on an even playing field with literature, but without literary scholarship’s over-reliance on ‘story,’ ‘closure,’ and ‘pleasure.’
First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.
Stuart Moulthrop complicates the idea of self-contained games.
J. Yellowlees Douglas adds more titles to Eskelinen’s catalog of limnal games.
Secret agency is at issue in Frasca’s response, which denies the application of Aristotle to the open-ended interactivity of gaming.