Tag: monopoly

Game Design as Narrative Architecture

2004-07-10

Henry Jenkins uses narrative space to distinguish between different tale-ends.

Jesper Juul responds in turn

2004-01-10

Jesper Juul takes time to complicate the real in different types of games.

Celia Pearce responds

2004-01-10

Celia Pearce hits SAVE and preserves most of Jesper Juul’s essay. But then “non-computer contexts” hit the screen.

Between a Game and a Story?

2004-05-01

Ken Perlin on a game-narrative difference that makes a difference: does agency, rather than identifiction, make characters in a game seem more real than those in novels or films?