Janet Murray unriddles the verbal and procedural mix of Interactive Fiction.
The builder of Façade, an “interactive story world,” Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Nick Montfort reiterates the value of multiple perspectives on, and in, New Media.
“Connect the n space to the 0 and understand that the lack of time due to information overflow is an illusion,” writes Victoria Vesna.
Stuart Moulthrop complicates the idea of self-contained games.
In response to Perlin, Victoria Vesna reiterates the unique realism of games.
Urging adaptibility and breadth, Mark Poster takes issue with the niches bored by early Internet critiques.
In between bubble and burst, e-commerce drew much of its content from donated labor. Tiziana Terranova questions just how “free” such labor has proved in practice.
Entering the cyberdebates, Scott Rettberg moves beyond technique and proposes a more generative approach to hypertext, in which an author’s intention and poetic purpose have a role.