Tag: narratology

Michael Mateas responds in turn

2004-05-02

Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors’ roles in each division.

Jon McKenzie's response (excerpt)

2004-01-09

An appreciative reply that measures the incline of Henry Jenkins’ middle ground.

Towards Computer Game Studies

2004-05-22

Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.

Genre Trouble

2004-05-21

“Where is the text in chess?” asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in “interactive narrativism” and the art of simulation.

Julian Raul Kucklich responds

2004-06-24

Julian Raul Kucklich points out the virtues of interdisciplinarity cooperation for ludologists.

"Is this for real? Is that a stupid question?": A Review of Dennis Cooper's The Sluts

2012-01-23

Dennis Cooper’s disorienting novel, The Sluts, complicates reader expectations about subjectivity and identity. As a result, Megan Milks notes that it “is either the most honest or the most dishonest literature I have come across.”

On "The Haunted House"

2007-12-24

Keith Herber discusses how in his “Haunted House” scenario for Call of Cthulhu, characters are driven insane by their attempt to unravel the game’s mysteries. Herber’s explanation distinguishes his work from many other role-playing games in which the goal is to develop characters and acquire power and/or wealth. In contrast, characters in Herber’s scenario are rewarded with mental instability.

Markku Eskelinen's response to Julian Raul Kucklich

2004-10-19

Markku Eskelinen reiterates the bounds of ludology.

Brenda Laurel's response (excerpt)

2004-04-02

Brenda Laurel takes a turn at the rules of operation for Interactive Fiction.

Narrative, Interactivity, Play, and Games

2004-07-07

Eric Zimmerman whips “four naughty concepts” into disciplinary shape.

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