Tag: pac-man

2004-07-10

Game Design as Narrative Architecture

Henry Jenkins uses narrative space to distinguish between different tale-ends.

2004-06-27

Critical Simulation

Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.

2004-01-08

Gonzalo Frasca responds in turn

"Critical videogames": moving beyond the non sequiter of now, Gonzalo Frasca projects a future in which the phrase would make sense.

2004-01-08

Eric Zimmerman's response

Eric Zimmerman modifies Gonzalo Frasca's game strategy with a strategic patch.

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