Tag: role-playing

From the Basement to the Basic Set: The Early Years of Dungeons & Dragons


Erik Mona takes a first step toward measuring the cultural impact of Gygax and Arneson’s Dungeons & Dragons by providing a pocket history of the game’s generation and evolution. Mona explains the addition of character development as a game goal - the innovation that distinguishes D&D from its predecessors, and started the role-playing revolution.

My Life with Master: The Architecture of Protagonism


Paul Czege explains that he aimed for My Life with Master to be an engine for story creation rather than just another variation on the traditional role-playing game system.

On Character Creation in Everway


Jonathan Tweet explains how, unlike highly narratively structured games such as The Call of Cthulhu, the free-form, character-focused Everway includes a matrix that allows for the creation of coherent characters and productively constrains the otherwise open-ended game-play.