Tag: RPGs

Game Theories


It’s “Game Time.” Here in section four we see what the dynamics of time and space have to do with the games people play.

Game Design as Narrative Architecture


Henry Jenkins uses narrative space to distinguish between different tale-ends.

Patched In: A Conversation with Anne-Marie Schleiner about Computer Gaming Culture


An essay by Tara McPherson (and a conversation with Anne-Marie Schleiner) concerning patch mutations, opensorcery, and other explainable gaming offshoots.