Whether CTPs should walk on three legs or two; how the robotic artwork Petit Mal is “interpretationally plastic;” what cultural assumptions we build into machines: just some of the response-topics here.
Ian Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.
Phoebe Sengers praises the optimistic, self-aware conversation mapped by Warren Sack and First Person.
As alternatives to agency-obsession, “critical technical practices” that connect art and technology are front and center in the work of Michael Mateas.
Eugene Thacker sees ethical acting as a potential stumbling block, one that trips up technological complicity.
The “cognitive entailments” of a reader, or “interactor,” are where Katherine Hayles redirects the new aesthetics of electronic textuality.
Chris Carter and Greg Ulmer dialogue through e-mails on the mission of the FRE.