Tag: simon penny

Ian Bogost's response to Critical Simulation

2004-06-27

Ian Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.

Phoebe Sengers responds

2004-03-28

Phoebe Sengers praises the optimistic, self-aware conversation mapped by Warren Sack and First Person.

Michael Mateas responds

2004-01-09

As alternatives to agency-obsession, “critical technical practices” that connect art and technology are front and center in the work of Michael Mateas.

Phoebe Sengers responds in turn

2004-01-09

Whether CTPs should walk on three legs or two; how the robotic artwork Petit Mal is “interpretationally plastic;” what cultural assumptions we build into machines: just some of the response-topics here.

Eugene Thacker’s response (excerpt)

2004-01-08

Eugene Thacker sees ethical acting as a potential stumbling block, one that trips up technological complicity.

N. Katherine Hayles responds

2004-01-08

The “cognitive entailments” of a reader, or “interactor,” are where Katherine Hayles redirects the new aesthetics of electronic textuality.

The Florida Research Ensemble and the Prospects for an Electronic Humanities

2003-11-11

Chris Carter and Greg Ulmer dialogue through e-mails on the mission of the FRE.