Tag: simon penny

Ian Bogost's response to Critical Simulation


Ian Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.

Phoebe Sengers responds


Phoebe Sengers praises the optimistic, self-aware conversation mapped by Warren Sack and First Person.

Michael Mateas responds


As alternatives to agency-obsession, “critical technical practices” that connect art and technology are front and center in the work of Michael Mateas.

Phoebe Sengers responds in turn


Whether CTPs should walk on three legs or two; how the robotic artwork Petit Mal is “interpretationally plastic;” what cultural assumptions we build into machines: just some of the response-topics here.

Eugene Thacker’s response (excerpt)


Eugene Thacker sees ethical acting as a potential stumbling block, one that trips up technological complicity.

N. Katherine Hayles responds


The “cognitive entailments” of a reader, or “interactor,” are where Katherine Hayles redirects the new aesthetics of electronic textuality.

The Florida Research Ensemble and the Prospects for an Electronic Humanities


Chris Carter and Greg Ulmer dialogue through e-mails on the mission of the FRE.