Tag: simon penny

2004-06-27

Ian Bogost's response to Critical Simulation

Ian Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.

2004-03-28

Phoebe Sengers responds

Phoebe Sengers praises the optimistic, self-aware conversation mapped by Warren Sack and First Person.

2004-01-09

Phoebe Sengers responds in turn

Whether CTPs should walk on three legs or two; how the robotic artwork Petit Mal is "interpretationally plastic;" what cultural assumptions we build into machines: just some of the response-topics here.

2004-01-09

Michael Mateas responds

As alternatives to agency-obsession, "critical technical practices" that connect art and technology are front and center in the work of Michael Mateas.

2004-01-08

Eugene Thacker’s response (excerpt)

Eugene Thacker sees ethical acting as a potential stumbling block, one that trips up technological complicity.

2004-01-08

N. Katherine Hayles responds

The "cognitive entailments" of a reader, or "interactor," are where Katherine Hayles redirects the new aesthetics of electronic textuality.

2003-11-11

The Florida Research Ensemble and the Prospects for an Electronic Humanities

Chris Carter and Greg Ulmer dialogue through e-mails on the mission of the FRE.

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