Tag: the sims

Representation, Enaction, and the Ethics of Simulation

2004-06-26

Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the “ethics of simulation.”

Between a Game and a Story? (Sidebar)

2004-05-01

Illustrating Perlin’s “Can There Be a Form between a Game and a Story?”

Will Wright's response (excerpt)

2004-05-01

The man behind The Sims, Will Wright, places narrative controls back in the hands of gamers.

A Preliminary Poetics

2004-05-01

The builder of Façade, an “interactive story world,” Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).

Janet Murray responds in turn

2004-05-02

Animals and invaders populate the space of Janet Murray’s counter-response.

Notes Toward a More Pervasive Cyberdramaturgy

2004-06-28

Jane McGonigal goes mobile with a “transformational agenda” shift for Cyberdrama.

First Person: Introduction

2004-05-02

Pat Harrigan and Noah Wardrip-Fruin introduce First Person, an interactive, multi-player collaboration between ebr and the MIT Press.

Douglas and Hargadon respond in turn

2004-11-04

Choosing between James Joyce and Stephen King means choosing between engagement and immersion. Or does it?

Jesper Juul responds in turn

2004-01-10

Jesper Juul takes time to complicate the real in different types of games.

Celia Pearce responds

2004-01-10

Celia Pearce hits SAVE and preserves most of Jesper Juul’s essay. But then “non-computer contexts” hit the screen.

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