Simon Penny re-collects the dimensions of simulation-as-training in martial arts, football, and ballet (not to mention computer games).
Paisley Livingston on Stanislaw Lem and the history and philosphy of Virtual Reality.
Phoebe Sengers discusses the Expressivator and socially situated AI.
Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.
Chris Crawford adduces the algorithms of games against dramatic conventions.