Tag: tetris

Towards Computer Game Studies

2004-05-22

Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.

Genre Trouble

2004-05-21

“Where is the text in chess?” asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in “interactive narrativism” and the art of simulation.

First Person: Introduction

2004-05-02

Pat Harrigan and Noah Wardrip-Fruin introduce First Person, an interactive, multi-player collaboration between ebr and the MIT Press.

Brenda Laurel's response (excerpt)

2004-04-02

Brenda Laurel takes a turn at the rules of operation for Interactive Fiction.

Game Design as Narrative Architecture

2004-07-10

Henry Jenkins uses narrative space to distinguish between different tale-ends.

Jesper Juul responds in turn

2004-01-10

Jesper Juul takes time to complicate the real in different types of games.

Espen Aarseth responds in turn

2004-05-21

Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.

J. Yellowlees Douglas responds

2004-05-22

J. Yellowlees Douglas adds more titles to Eskelinen’s catalog of limnal games.

Michael Mateas responds in turn

2004-05-02

Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors’ roles in each division.