Tag: videogames

Mizuko Ito's response (excerpt)


Asymmetries between event time and play time interest Mizuko Ito, who asks “How do you answer the door to get a pizza to nourish your flesh-and-blood body when you are in the middle of life and death online combat?”

Mizuko Ito's response (excerpt)


Mizuko Ito recounts her experience at an unusual gaming convention in Japan, and posits fan culture as a way to understand software.

Towards a Game Theory of Game


Applying games to games, Celia Pearce uses The Sims to showcase six keywords.

Videogames of the Oppressed


Gonzalo Frasca’s proposal for videogames that address “critical thinking, education, tolerance, and other trivial issues.”

Critical Simulation


Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.

Celia Pearce responds


Celia Pearce hits SAVE and preserves most of Jesper Juul’s essay. But then “non-computer contexts” hit the screen.

Henry Jenkins responds in turn


Casting the ludology vs. narratology debate as a game in itself, Henry Jenkins brings Bible gardens and the duck-billed platypus into this defense of hybridity.

Gonzalo Frasca responds in turn


“Critical videogames”: moving beyond the non sequiter of now, Gonzalo Frasca projects a future in which the phrase would make sense.

Eric Zimmerman's response


Eric Zimmerman modifies Gonzalo Frasca’s game strategy with a strategic patch.