Tag: game

Shuffle Literature and the Hand of Fate


Zuzana Husárová and Nick Montfort up the ante for experimental writing by examining the category of “shuffle literature.” What is shuffle literature? Simply put: books that are meant to be shuffled. Using formal reading of narrative and themes, but also a material reading of construction and production, Husárová and Montfort show that there are many writing practices and readerly strategies associated with this diverse category of literature.

The Code is not the Text (unless it is the Text)


An argument against the collapse of categories by an author who has, yes, himself perpetrated a few codeworks.

Genre Trouble


“Where is the text in chess?” asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in “interactive narrativism” and the art of simulation.

Will Wright's response (excerpt)


The man behind The Sims, Will Wright, places narrative controls back in the hands of gamers.

From Game-Story to Cyberdrama (Sidebar)


Game-Story set theory.

Brenda Laurel responds (excerpt)


The importance of consequences plots Brenda Laurel’s response to Michael Mateas.

Gonzalo Frasca's response


Secret agency is at issue in Frasca’s response, which denies the application of Aristotle to the open-ended interactivity of gaming.

Espen Aarseth responds


Espen Aarseth foresees the quick end of Murray’s “story-game hybrid” and suggests instead a “critical theory of games.”



Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.

What Cybertext Theory Can't Do


A reluctant response to Markku Eskelinen.