electronic book review
digital futures of literature, theory, criticism, and the arts
Animals and invaders populate the space of Janet Murray's counter-response.
The importance of consequences plots Brenda Laurel's response to Michael Mateas.
Ken Perlin on a game-narrative difference that makes a difference: does agency, rather than identifiction, make characters in a game seem more real than those in novels or films?
Espen Aarseth foresees the quick end of Murray's "story-game hybrid" and suggests instead a "critical theory of games."
In response to Perlin, Victoria Vesna reiterates the unique realism of games.
Secret agency is at issue in Frasca's response, which denies the application of Aristotle to the open-ended interactivity of gaming.
Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.
Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.
Game-Story set theory.
The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Electronic Book Review (ebr ) is an online, open access, peer-reviewed journal of critical writing produced and published by the emergent digital literary network.