Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.
Stuart Moulthrop complicates the idea of self-contained games.
Applying games to games, Celia Pearce uses The Sims to showcase six keywords.
Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
Who says hypertext readers have more brains than gamers? Not Henry Jenkins.