first person
Off Center Episode 12: Existential Transformative Game Design with Doris Rusch
In Off Center Episode 12, Scott Rettberg talks to game designer, academic, and author Doris Rusch about making games with meaning, existentialist psychotherapy, the resurgence of text-based games online, and embodiment: "Let’s talk about Zombie Yoga."
Repetition and Defamiliarization in AI Dungeon and Project December
Alex Mitchell (leader of the Narrative and Play Research Group at the National University of Singapore) shows how, while generative text adventure AI Dungeon allows players to uncritically interact with the AI system as they co-create a story, Project December instead primes the player for reflection and interpretation. Unlike most digital games, which emphasize immersion, this brings forward the problematic nature of their technology platforms: foregrounding rather than normalizing the strangeness of the experience, or even generating a kind of "spooky magic," as Project December creator Jason Rohrer puts it.
“Is this a game, or is it real?”: WarGames, computer games, and the status of the screen
In her essay “Is this a game, or is it real?”, Naomi Mandel revisits WarGames, a 1983 film that significantly shaped the popular imagination of computer games and military networked technology at the time. Mandel argues that the film prompts a non-mimetic reading that emphasizes deeper, infrastructural and operational meanings of the screen. Placing it in the context of the history of computer games, Mandel points out that WarGames anticipates the evolution of the medium by playing with distinctions between real world and game, and questioning whether such distinction matters at all.
Applied Media Theory, Critical Making, and Queering Video Game Controllers
This essay explores intersections among queer theory, critical making methodology and inclusive design through a research creation piece that aims to problematize normative video game controller schemes.
Being the Asterisk: Noah Wardrip-Fruin and the Future of Game Studies
What is the connection between how computer games work and what they mean? What do we do with games and what do they do to us? In its exploration of these questions, Stuart Moulthrop sees Noah Wardrip-Fruin’s How Pac-Man Eats (MIT Press, 2020) as helping to urge game studies in a productive new direction: one that critically traces interactions between games and the broader culture in which they're embedded. More specifically, he observes some of the ways Wardrip-Fruin’s work links “technē to social purpose”, and thereby “re-engages questions of value and justice”. This, he contends, is part of what distinguishes this author—"a scientist who is also a socially aware literary writer", as he approvingly puts it—from many of the “anatomists” with whom he founded this developing field.