first person
From Game-Story to Cyberdrama
Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.
A Preliminary Poetics
The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Will Wright’s response (excerpt)
The man behind The Sims, Will Wright, places narrative controls back in the hands of gamers.
Bryan Loyall’s response (excerpt)
Bryan Loyall cites expertly paced penguins in this response to Janet Murray.
Between a Game and a Story? (Sidebar)
Illustrating Perlin's "Can There Be a Form between a Game and a Story?"
Nick Montfort responds in turn
Nick Montfort reiterates the value of multiple perspectives on, and in, New Media.
N. Katherine Hayles responds in turn
A response that bridges things, as metaphors do.
Bill Seaman’s response
Bill Seaman hyphenates the "hybrid-languages" of Lexia to Perplexia.
Janet Murray’s response
Janet Murray unriddles the verbal and procedural mix of Interactive Fiction.