first person
Towards a Game Theory of Game
Applying games to games, Celia Pearce uses The Sims to showcase six keywords.
Narrative, Interactivity, Play, and Games
Eric Zimmerman whips "four naughty concepts" into disciplinary shape.
Notes Toward a More Pervasive Cyberdramaturgy
Jane McGonigal goes mobile with a "transformational agenda" shift for Cyberdrama.
Critical Simulation
Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.
Representation, Enaction, and the Ethics of Simulation
Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the "ethics of simulation."