Vectoral Muscle in a Great Field of Process
Yves AbriouxYves Abrioux approaches Woman and Men (1987) as an extended novelistic medition on cognition and action.
Adrian Miles responds to Hypertexts and Interactives
Adrian MilesAdrian Miles on themes of print vs. digital, engagement vs. immersion, easy vs. difficult, and affect vs. effect, as they appear in section five of First Person.
Front to the Future: Joseph McElroy’s Ancient History
Ian DemskyIan Demsky on Joseph McElroy's Ancient History and welcome interruptions.
Game Theories
Noah Wardrip-FruinIt's "Game Time." Here in section four we see what the dynamics of time and space have to do with the games people play.
Game Design as Narrative Architecture
Henry JenkinsHenry Jenkins uses narrative space to distinguish between different tale-ends.
Introduction to Game Time
Jesper Juul
Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.
Towards a Game Theory of Game
Celia PearceApplying games to games, Celia Pearce uses The Sims to showcase six keywords.
Narrative, Interactivity, Play, and Games
Eric Zimmerman
Eric Zimmerman whips "four naughty concepts" into disciplinary shape.
Liberation Hurts: An Interview with Slavoj Žižek
Eric Dean RasmussenSlavoj Žižek addresses the situation of post-9/11 global politics - and his own, controversial, theories of the political - in this interview with Eric Dean Rasmussen.
Notes Toward a More Pervasive Cyberdramaturgy
Jane McGonigalJane McGonigal goes mobile with a "transformational agenda" shift for Cyberdrama.
Critical Simulation
Pat HarriganTheories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.
Ian Bogost’s response to Critical Simulation
Ian BogostIan Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.
Verse in Reverse
Alan SondheimOn the occasion of the 2003 Fitzpatrick O'Dinn Award publication, Alan Sondheim asks some questions of formally constrained literature. The more strict the constraints, the more open, free, and plentiful the questions.