A Poetry of Noesis
Tim KeaneOn Joseph McElroy's Fiction as a lifelong, dramatic investigation of noesis - that abstract but
evocative concept rooted in Platonic idealism and redefined(through Phenomenology) as
those ineluctable acts of consciousness that constitute reality.
If It Could Be Wrapped
Joseph McElroyExcerpted from Water Writing - an essay; presented as part of the ebr Critical Ecologies thread; concurrent with a literary Festschrift in honor of Joseph McElroy's lifework.
History as Accretion and Excavation
Paul GleasonPaul Gleason on Joseph McElroy's mid-career epic, Women and Men, as contrasted with Don DeLillo's Underworld.
McElroy’s “Letter”
Charles MolesworthCharles Molesworth on style and spatial form in McElroy's Letter Left to Me, a novel whose poetic making is also an ethical growth.
Re-opening Hind’s Kidnap
Joseph MilazzoJoseph Milazzo writes about one of the least written about books by Joseph McElroy.
God Help Us
Tim KeaneA Review of Malise Ruthven's A Fury for God: The Islamist
Attack on America, from Tim Keane, with links to a growing body of writing on terror in ebr.
Weight Inward into Lightness: A Reading of Canoe Repair
Flore Chevaillier"The plot offers not so much progress as recurrence, duplication, and reiteration." Flore Chevaillier offers one way to fill in the gaps of Joseph McElroy "Canoe Repair."
Joseph McElroy’s Cyborg Plus
Salvatore ProiettiSalvatore Proietti straddles science and fiction to offer an interpretation of a McElroy Cyborg.
Vectoral Muscle in a Great Field of Process
Yves AbriouxYves Abrioux approaches Woman and Men (1987) as an extended novelistic medition on cognition and action.
Adrian Miles responds to Hypertexts and Interactives
Adrian MilesAdrian Miles on themes of print vs. digital, engagement vs. immersion, easy vs. difficult, and affect vs. effect, as they appear in section five of First Person.
Front to the Future: Joseph McElroy’s Ancient History
Ian DemskyIan Demsky on Joseph McElroy's Ancient History and welcome interruptions.
Game Theories
Noah Wardrip-FruinIt's "Game Time." Here in section four we see what the dynamics of time and space have to do with the games people play.
Game Design as Narrative Architecture
Henry JenkinsHenry Jenkins uses narrative space to distinguish between different tale-ends.
Introduction to Game Time
Jesper Juul
Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.