Espen Aarseth responds
Espen AarsethEspen Aarseth foresees the quick end of Murray's "story-game hybrid" and suggests instead a "critical theory of games."
Victoria Vesna responds
Victoria VesnaIn response to Perlin, Victoria Vesna reiterates the unique realism of games.
Gonzalo Frasca’s response
Gonzalo FrascaSecret agency is at issue in Frasca's response, which denies the application of Aristotle to the open-ended interactivity of gaming.
Cyberdrama
Pat HarriganPat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.
From Game-Story to Cyberdrama
Janet MurrayMoving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.
Between a Game and a Story? (Sidebar)
Ken Perlin
Illustrating Perlin's "Can There Be a Form between a Game and a Story?"
Bryan Loyall’s response (excerpt)
Bryan LoyallBryan Loyall cites expertly paced penguins in this response to Janet Murray.
A Preliminary Poetics
Michael Mateas
The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Will Wright’s response (excerpt)
Will WrightThe man behind The Sims, Will Wright, places narrative controls back in the hands of gamers.
Nick Montfort responds in turn
Nick MontfortNick Montfort reiterates the value of multiple perspectives on, and in, New Media.