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Digital Ganglia and Darren Wershler’s “Nicholphilia”

The focus of this essay will be Darren Wershler’s NICHOLODEON: a book of lowerglyphs and its living, digital manifestation as a ganglion of texts and links in its online version, NICHOLODEONLINE. Wershler creates a textual homage to the influential Canadian avant-garde poet, bpNichol, in NICHOLODEON, which is a “book” initially published as a print version in 1997 and then later in an online iteration as NICHOLODEONLINE in 1998. The materiality of each iteration differs drastically from the traditional appearance and presentation of its book version to its online manifestation. NICHOLODEONLINE is a moving and dynamic aggregate of pathways—it is a […]
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“language isn’t revolutionary enough”: In/Human Resources and Rachel Zolf’s Gematria

“Mass affluent consumers’ key satisfaction drivers aspi- / rational by most common queries of most-common- / English-words-engine: fuck Q1 sex Q2 love the shit god i” (Zolf) “Capitalism is profoundly illiterate.” (Deleuze and Guattari) In the acknowledgements of Human Resources (2007), Rachel Zolf sardonically admits that “Funding from the Canada Council for the Arts [CCA] and the Ontario Arts Council [OAC] Writers’ Reserve gave [them] invaluable time and space to write” (2). The credit is caustic, given the text’s dual role as a book of poetry and a self-help guide for navigating the “Canada Council Art Bank,” an institution according […]
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Being the Asterisk: Noah Wardrip-Fruin and the Future of Game Studies

!! U B THE * !! Many Main-Run Features Starring U! She read it through and then went back to the first line, puzzled. U B the asterisk? Was she tootoxed or not toxed enough? You be the ass to risk. Gina nodded. For all she knew, she was looking at the secret of life. — Pat Cadigan, Synners (1991, 142) Noah Wardrip-Fruin excels at illuminating the not-so-obvious, regularly serving up Eggs of Columbus, concepts that seem entirely self-evident once he has explained them, but which somehow elude understanding until he opens our eyes. Consider his indispensable ELIZA effect, the […]
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Collaborative Reading Praxis

Our reading project is a digital humanities effort in that it is a collaboration that employs digital computing practices in order to analyze a text from the perspective of humanistic hermeneutics…. Our intervention in this book is to show how digital-based practices can enable literary interpretation while also providing new models of how interpersonal collaboration works. — Pressman, Marino, and Douglass, Reading Project 137 In 2009, we three scholars embarked on a collaborative reading of a single work of literature. One text, three readers. The work is a piece of electronic literature that combined a one-word-at-a-time story with flashing images, […]

Unhelpful Tools: Reexamining the Digital Humanities through Eugenio Tisselli’s degenerative and regenerative

By the moment users become aware of what is happening in amazon, one of Eugenio Tisselli’s most recent works, they have already become complicit in a simple, digital rehearsal of this precious biome’s destruction. Running a block of code that we have been instructed to copy and save as “amazon.HTML”, we witness a forest of green “trees” (represented by the “*” symbol) become replaced by brown numerals at an ever-increasing speed until, after a few minutes, the screen becomes almost entirely covered by these ever-changing digits, soon resembling an indecipherable, illogical stock ticker where once there was a peaceful forest. […]
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Lit Mods

A lesson in sabotage Modifying a machine Alter the machine so that it won’t work without you So far improve it that you alone are good enough for it Give it a secret fault that you alone can repair Yes, alter it so that any other man will destroy it If he works it without you That’s what we call: modifying a machine. Modify your machine, saboteur! —Brecht, The Collected Poems of Bertolt Brecht (435) Introduction This essay traces different genealogies of “modification” and “modding” in art, games, and literature in pre-digital and digital contexts. Though it departs from “art […]

Appealing to Your Better Judgement: A Call for Database Criticism

Like so many in comparative literature, I knew exactly two works of electronic literature as a BA student: Dakota by Young-Hae Chang Heavy Industries and Shelley Jackson’s My Body — a Wunderkammer. I loved both of these works, but was skeptical about the future of digital literature considering we only encountered it in classes, never in daily life. Imagine my delight when I found out about public electronic literature databases! It felt like entering a candy shop, filled with so many works I could browse through endlessly. Works that I liked, works I did not like, and works that I […]
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Digital Creativity as Critical Material Thinking: The Disruptive Potential of Electronic Literature

This article has greatly benefited from the research group “Exocanónicos: márgenes y descentramiento en la literatura en español del siglo XXI” (PID2019-104957GA-I00), part of the Spanish Programa Estatal de Generación de Conocimiento y Fortalecimiento Científico y Tecnológico de I+D+i funded by the Ministerio de Ciencia, Innovación y Universidades. Creative Making as Critical Thinking: A New Framework for the Digital Humanities At the turn of the 21st century, literary critics like Johanna Drucker (2002), Jerome McGann (2001) or even digital poet Loss Pequeño Glazier (2002) wrote about the importance of “making things” as a way of doing theoretical work. The benefits […]
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