game
Zuzana Husárová and Nick Montfort up the ante for experimental writing by examining the category of "shuffle literature." What is shuffle literature? Simply put: books that are meant to be shuffled. Using formal reading of narrative and themes, but also a material reading of construction and production, Husárová and Montfort show that there are many writing practices and readerly strategies associated with this diverse category of literature.
"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.
An argument against the collapse of categories by an author who has, yes, himself perpetrated a few codeworks.
A reluctant response to Markku Eskelinen's "Cybertext Theory: What An English Professor Should Know Before Trying," where Hayles discusses her admiration for Espen Aarseth's work... and the limitations within it she has perceived.
Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.