GPS
The Puppet Master Problem: Design for Real-World, Mission-Based Gaming
Jane McGonigal argues that pervasive games - which involve electronic and 'real world' missions - reverse the traditional conception of the power dynamics of gaming, which has understood gamers as free agents. In contrast, according to McGonigal, designers of pervasive games exercise power over players, though their control is ultimately compromised by players' interpretive agency.
Notes Toward a More Pervasive Cyberdramaturgy
Jane McGonigal goes mobile with a "transformational agenda" shift for Cyberdrama.