Eric Zimmerman whips "four naughty concepts" into disciplinary shape.
Jill Walker questions who (or what) sets the rules for interaction.
Janet Murray unriddles the verbal and procedural mix of Interactive Fiction.
Game-Story set theory.
Secret agency is at issue in Frasca's response, which denies the application of Aristotle to the open-ended interactivity of gaming.
Eugene Thacker sees ethical acting as a potential stumbling block, one that trips up technological complicity.