In this series of "media-element field explorations," Bill Seaman suggests configurations for the shape of the virtual artist-author to come.
Jill Walker questions who (or what) sets the rules for interaction.
Reading subjectivity into the software interface, N. Katherine Hayles offers a compelling case for computational authorship.
Bill Seaman hyphenates the "hybrid-languages" of Lexia to Perplexia.
Ian Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.
Stuart Moulthrop (re)mediates the interpretation (narrativists) vs. configuration (ludologists) debate by going macropolitical.
Techno-poet Stephanie Strickland surveys the digital artistic practices of her peers and presents a "paradigm for interaction."