• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to secondary sidebar
  • Skip to footer

electronic book review

  • about ebr
  • policies and submissions
  • subscribe
  • Essays
  • Gatherings
  • newsletter
  • Log In

digital futures of literature, theory, criticism, and the arts

ludic

Narrative, Interactivity, Play, and Games

Eric Zimmerman whips "four naughty concepts" into disciplinary shape.

Primary Sidebar

other essays by
Eric Zimmerman
Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden
Eric Zimmerman responds in turn
Eric Zimmerman’s response
Narrative, Interactivity, Play, and Games
firstperson:
Other Essays in
No items found
Brenda Laurel’s response (excerpt)
[META] The Designer-Academic Problem
Metaphoric Networks in Lexia to Perplexia (sidebar)
from the archive
image_1_text_rain.jpg
Language as Gameplay: toward a vocabulary for describing works of electronic literature
by Brian Kim Stefans

Secondary Sidebar

ebr is an online, open access, peer-reviewed journal of critical writing produced and published by the emergent digital literary network.

  • subscribe to ebr
  • fictions present
  • first person
  • technocapitalism
  • writing (post)feminism
  • electropoetics
  • internet nation
  • critical ecologies
  • webarts
  • end construction
  • image + narrative
  • music/sound/noise
  • writing under constraint
  • Email
  • Facebook
  • Twitter

Footer

  • Email
  • Facebook
  • Twitter

Electronic Book Review (ebr ) is an online, open access, peer-reviewed journal of critical writing produced and published by the emergent digital literary network.

ISSN: 1553-1139

© 2018
ebr is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.