MOO
The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
In response to Perlin, Victoria Vesna reiterates the unique realism of games.
Stuart Moulthrop complicates the idea of self-contained games.
"Connect the n space to the 0 and understand that the lack of time due to information overflow is an illusion," writes Victoria Vesna.
Janet Murray unriddles the verbal and procedural mix of Interactive Fiction.