narrative
What binds literature, electronic literature and games is "the shaping and networking of the imagination." Drawing on the ideas of Damasio, Walton and Sartre, Gordon Calleja looks at the synthesizing role of the imagination in narrative indie games.
In an attempt to re-materialize postmodernism, Damien Gibson provides, by drawing on material ecocriticism and on the concept of “narrative agency,” a critical posthumanist reading of Jeanette Winterson’s The Stone Gods.
Katherine Hayles uses Steve Tomasula's multimodal TOC for a significant engagement with the temporal processuality of complex technical beings. Drawing on Bergon's "duration" and its elaboration in recent theories of technicity and consciousness, Hayles explores the complex temporal enfoldings of living and technical beings, showing that Tomasula's new media novel narrates and materially embodies such assemblages.
This formulation by Joseph Tabbi is being reprinted with permission from the University of Minnesota Press's remixthebook. The original online version can be found here.
Secret agency is at issue in Frasca's response, which denies the application of Aristotle to the open-ended interactivity of gaming.
The importance of consequences plots Brenda Laurel's response to Michael Mateas.
Eric Zimmerman whips "four naughty concepts" into disciplinary shape.
Against the notion that music is the most abstract of art forms, Olivia Block thinks of music as a language with its own vocabulary of sounds, patterns, rhythms, notes. On the day of a performance in Kyoto, Japan, these reflections alter Block's sense of her own language, English, deconstructed by Japanese advertisements, tee-shirts, "American" candy-bar wrappers, and text-cell phones.