neal stephenson
From Game-Story to Cyberdrama
Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.
Moulthrop responds in turn
U.S. cybernetic pragmatisim and practical Net expertise interest Moulthrop (and his auditors) on "second thought."
The Informatics of Higher Education (4 of 5)
In The Politics of Information, v.4, Bousquet, Wills, and Co bring their critique home to Higher Education.