Patched In: A Conversation with Anne-Marie Schleiner about Computer Gaming Culture
An essay by Tara McPherson (and a conversation with Anne-Marie Schleiner) concerning patch mutations, opensorcery, and other explainable gaming offshoots.
Game Design as Narrative Architecture
Henry Jenkins uses narrative space to distinguish between different tale-ends.
It's "Game Time." Here in section four we see what the dynamics of time and space have to do with the games people play.