"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.
Bill Seaman hyphenates the "hybrid-languages" of Lexia to Perplexia.
Mark Barret cautions against reinventing the wheel in this riposte to Cyberdrama and to Janet Murray's essay.